Take only the food from the die you rolled. If there are no cubes on the tile, ignore this action. Once a food token is cached on a bird card, you cannot spend it. Note that it is not enough for a bird to have the correct habitat or food on the card; you must have played the bird in that habitat and used that food when playing the bird. Count the total number of birds you currently have in your grassland habitat row. When activated: Player(s) with fewest birds gain 1 from birdfeeder. You may draw cards even if the other player is unable to lay an egg. End of round powers cannot activate pink powers! Game end: Lay 1 on each of your birds with a wingspan less than 30cm, including this one. Specifically, players will need to switch from looking at the Forest row to the Grassland row or the Wetland row. All other players can lay an egg on 1 bird with a cavity (or star) nest, if they have one. Then gain 1 from the birdfeeder, lay 1 on any bird, or draw 1 . Count the birds you have played that have a s in their name. All players may discard 1 from their hand to gain 1 from the supply. Cache 1 from your supply on each. Wild () means you may use any food. You must gain all seeds available from the birdfeeder. The rules state that the pink power is triggered on an opponent's turn (i.e. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. Duet mode: Any time Automa takes this action, she will place a Duet token on the Duet map. Give Automarazzi 3 hoard tokens for each given and 2 hoard tokens for each other given. You lay 2 additional . When played: Tuck 1 from the deck behind each bird in this habitat, including this bird. . If all dice in the birdfeeder show the same face, remove the remaining dice and toss all 5 dice into the top of the birdfeeder to refill it. See: Gain Food and Activate Forest Bird Powers. You may count star nests as wild and include them when you lay eggs. However, its impact is smaller when playing with fewer birds that involve opponents gaining things on your turn. Three people playing at 5 minutes. For each action cube on their , lay 1 on this bird. Each bird counts just once, regardless of how many eggs it has. / Pay the lower egg cost. A bird that uses its power to move into the habitat does not trigger this power. This is the current version of Wingspan, which includes the swift-start pack. Place the end-of-round goal scoring card for the next round beside the goal tile for the next round. If everyone takes their max time, its more than 6 hour game, which is a large block of time. They gain 1 from the birdfeeder. Other powers (with a color background) are not used when the bird is played. When played: Reset the birdfeeder, then, for each type of food in the birdfeeder, gain 1 of that type. Round end: Draw 2 from the deck and add them to your hand. If you spent it as nectar (for a bird that requires a nectar), you may treat it as any food on the Duet map. Listed on Feb 19, 2023 This bird is doubled only for end-of-round goals, not bonus cards or points at the end of the game. For each, tuck 1 from the deck behind this bird. When activated: Gain 1 from the supply and cache it on this card. You can install it as a standalone app that is lightning fast, and works even when you're offline. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. The three habitats are: If multiple habitat symbols are shown on the bird card, you can choose which habitat (row) to place it in. We recommend telling other players what the power is, and what activates it. When activated: Discard 1 to tuck 2 from the deck behind this bird. Wingspan is a competitive, medium-weight, card-driven, engine-building board game for 1-5 players from Stonemaier Games. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. Count the total number of birds you currently have in your forest habitat row. do in the base game. You are still competing as individuals, just as you Also, each egg on the bird cards on your player mat is worth 1 point at the end of the game. If the dice in the tray all show the same face (including if there is only 1 die) and you are about to gain food for any reason, you may first throw all 5 dice back into the birdfeeder. When activated: Look at a from the deck. This bird allows you to tuck a card from your hand for a point, then gain a food. Turn Structure On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Play a bird from your hand Gain food and activate forest bird powers Each group chooses from a separate set of cards or dice. Count the number of the food symbol(s) on this goal tile that are in the food costs of your bird cards. When activated: Tuck a from your hand behind this bird. . Additional egg cost when playing a bird in this column. If no card with that habitat is available, do not gain anything. Count the number of birds you played that have the bowl nest symbol shown on the card. Back & Forward Nav: Think of each rule entry as a separate webpage. Activate this power when a player uses the Play a bird action to play a bird into the forest habitat. Note: This means that she never has anything on your first turn of each round, as she hasnt drawn an Automa card yet. We hope weve made the rules simple enough that you wont mind. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. When you trigger a white or brown power, if Automa is supposed to gain something, the following happens: If she must pay something to participate, give her one token for each thing she will gain. This bird is known for eating eggs from other birds nests. Food tokens are used to represent these for her; the type of food token has no significance. This power adds cards to the wetlands draw card(s) action, but it has a cost. Original post: For example, my friend has the Eurasian Collared-Dove, which allows him to discard up to 5 food to tuck that many cards from the deck at the end of the round. Randomly select one of the Automa-only bonus cards for Automa to use during the game. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. Players may reset the birdfeeder if it is empty or if all dice are showing the same face. CaptainTenille Oct 15, 2020 @ 2:30pm. Multiple eggs on one bird each count. This power can be used to tuck cards behind birds that do not usually tuck cards. At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. For the rock pigeon, you may (but need not) lay the second egg on same bird as the first. Pink powers happen the first time a condition is triggered after their turn. Wingspan Asia includes a Duet mode for exactly 2 players. Example: You may discard any 1 food token to reset the birdfeeder, then gain 2 food from the birdfeeder. Keep your cube. Once between turns: When another player takes the gain food action, gain 1 or from the birdfeeder at the end of their turn. If you do not have any of that item, you must still place an action cube on the goal board in the space marked 0. You also gain 1 from the supply. = Reminder: You may spend any 2 food tokens as if they are any 1 food token. When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your left (you choose its habitat). The board has 2 sides, each using a different scoring method. If a bird has a / cost (you paid a OR a to play the bird), it only counts as one food for this end round goal. The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. When activated: All players lay 1 on any 1 bird. When activated: Reset the birdfeeder. Designers Note: Your first few turns will be very simple as you work to attract some birds to your wildlife preserves. When activated: All players gain 1 from the supply. You only draw 1 bird card regardless of how many cards you tuck. When played: Instead of paying any costs, you may play this bird on top of another bird on your player mat. When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your right (you choose its habitat). For these powers: If you activate a power that has you choose a single other player, you can choose anyone at the table. If the leftmost exposed wetland slot shows , you may discard 1 egg to gain one additional card. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. The game ends at the conclusion of Round 4. Roll it once for each of your birds. If it can live in , tuck it behind this bird. For this card, it does not matter whether the birds have eggs on them. When activated: Gain 1 , , or from the supply. When activated: Choose 1 other player. A bird holding eggs in excess of its egg limit still qualifies for the Avian Theriogenologist bonus card. Each token only counts once. These can be powerful, because they can match any other nest type for goals, bonus cards, and bird powers. When you stop, if the birds total wingspan is less than110 cm, tuck them behind this bird. If you spend nectar as a wild, you may treat it as the food you spent it as. For example: Automa always fulfills any condition required to gain from your triggered power. So the turn-timer has to be based on the longest time it may take to reasonably make difficult choices in Wingspan- for an experienced player this maximum time needed for a complex move could be say 1 min, or 2 min. You can use these in addition to your built-in browser navigation. Round end: Lay 1 on this bird for each other bird with a nest that you have. Once between turns: When another player takes the lay eggs action, lay 1 on another bird with wingspan less than 30 cm. Remove (and return to the box) the Automa card that specifies Remove after round for the round you just completed. Count the birds you have played that have one of the following anatomical terms in their names. For example, there is no icon at the top of the Automa card. Instead of 2-3, it should say 4-5. The Great Crested Grebe card (from the European Expansion) has 2 birds facing the same direction: it counts as a single card that has a bird facing left. 1 synonym for wingspan: wingspread. If the additional bird has a when played power, it is triggered when the bird is played. Multiple eggs on one bird each count. You may discard any 1 food to reset the bird tray. If not, stop and return all food cached here this turn. You may cache it on this bird. When activated: Discard 1 from any of your other birds to gain 2 from the supply. For example, if you need 1 fish, you could use any other 2 food tokens instead. It also tells you where to place the token when the Automa takes the draw cards action. Automas Hoard can be played with any combination of expansions. Symbols may repeat (i.e., tokens on two different spaces both count). However, that player still only gains the resources that all players get. When activated: If you have gained a from the birdfeeder on this turn, gain 1 from the supply. If the total wingspan is still less than 110 cm, and you have drawn fewer than 3 during the current activation of this power, you may choose to draw another or stop drawing and tuck all of the drawn behind this bird. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Round end: For every 3 in your , draw 1 from the deck. Game end: For every 2 in your , lay 1 on this bird. You also lay 1 . (It can be in any column.) They may interact with the Automa. When activated: Roll any 2 . Take the actions in the order listed here. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) This study aimed to compare the safety and effectiveness of the above two intracranial stents in patients with MCAS. The group may zig-zag across rows and columns, as long as each bird in the group is orthogonally adjacent to at least one other bird in the group. Star nests count toward this goal. When activated: Lay 1 on another bird in this column. Give 1 to Automarazzi and place 1 on any bird on your player mat (egg limit rule applies). This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your wetland habitat. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. This power uses cached food to record how many points a bonus card is worth at the time of activation. If there is only one die face showing after taking all the invertebrates, you may not reset the birdfeeder to look for more. There is no hand limit. This creates the potential for you to reroll in between dice selections. When activated: Copy a brown power on one bird in the of the player to your right. When activated: Roll all dice not in birdfeeder. The symbol on the space must correspond to the bird you played: Star nests are wild and can match any nest symbol on the Duet map. That person takes the first turn in the following round. Game end: Find a contiguous group of birds in your preserve that all have the same nest type. Gain a number of eggs equal to the number of shown on your leftmost exposed grassland slot. Count how many unspent food tokens you have at the end of the game. The bird can be to the left or to the right of the repeat bird. This is covered on Page 4 of the Wingspan European Expansion rulebook. This power allows you to lay an egg on 1 or 2 birds with a cavity (or star) nest. Each tucked card is worth 1 point at end of game. In this example, the Automa will perform the Lay Eggs action and then remove an action cube from the round 3 goal tile, if there is one. End your turn by placing your action cube on the left side of the lay eggs row. When activated: Give 1 from your supply to another player. When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. / If none match, Automa draws 1 and keeps it, face-down. Food cached on birds does not count as part of your supply. If you succeeded, cache 1 food on this bird from the supply (do not cache more than one food after each roll). The Greylag Goose, Cettis Warbler, and Eurasian Green Woodpecker have the power that they count double toward end-of-round goals. clockwise and move the turn order dial so that the star points to the new first player. And yes, they can move if theyre the only bird in the row. Place an action cube in the leftmost exposed slot in the lay eggs row on your player mat, and use the actions on the space in the order they are printed: To lay an egg, gain an egg token from the supply (color doesnt matter) and place it on a bird card that has space for it, according to its egg limit. The repeat bird does not copy the power for itself, but allows another bird to activate twice this turn. After each draw, sum the wingspans of all drawn so far. Then, returning to the rightmost space of the next row down, she will continue looking, right to left, along that row. You both lay 1 . When another player gains or may gain something, Automa gains cache hoard tokens instead. If you do, play another bird in your . Designers Note: The first two actions described below, Draw Cards and Play a Bird, have Automa take a bird card and discard other bird cards. For this goal, count how many tokens are in the interior. When played: Draw 3 new bonus cards and keep 1. When played: Steal 1 from each of your neighbors. You may discard an egg token or a nectar token, to draw an additional bird card. If the birdfeeder tray is ever empty, throw all 5 dice back in. The birds with this power all are known for spending time in mixed flocks with multiple bird species. You cannot use this power if you have not laid any eggs yet. $38.81. You may draw the additional card from the deck or from the bird tray. They cannot use any resources gained from your power on their turn. Round end: Lay 1 on this bird for each bird to its left in this row. Count the total number of eggs on birds with a bowl nest. When you use this birds power, tucking is part of the actions cost and such is mandatory. When the action cube reaches the far left, leave it there. This is a push-your-luck power: After each draw, you check to see whether you succeeded or failed. Multiple eggs on one bird each count. When activated: Reset the birdfeeder. If two or more players are tied, add the points and divide them evenly, rounded down. Each token on the card at the end of the game is worth 1 point. You can only draw a card if you first tuck a card from your hand. When played: All players draw 2 from the deck. End your turn by placing your action cube on the left side of the draw bird cards row. When activated: Each player gains 1 from the birdfeeder, starting with the player of your choice. Ravens and crows go a long way towards enacting the previous tips on this list of Wingspan strategy tips. When activated: Count the on all of your birds. Bird powers are always optional. Ships from Czech Republic. You may cache up to 2 of them on this bird. Has a Star Nest. As described on these cards, you can build a flock of a certain species by tucking cards face-down under that bird card. When activated: Discard 1 . When activated: Draw 1 for each empty card slot in this row. If at least 3 are showing when you stop, draw 2 bonus cards and keep 1. When activated: Gain all that are in the birdfeeder. These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. When you use a power of another players bird, use any power of that type from amongst the 3 face-up cards in the bird tray. When activated: Look at a from the deck. When activated: Draw the in the middle slot of the bird tray. Round end: You may cache 1 from your supply on each bird in this row. Remove all action cubes from your player mat. I got one before I made my turn and one after I made my turn. Pay its normal cost with a 1 discount. This Board Games item by MouseDenGames has 66 favorites from Etsy shoppers. When activated: Draw 2 from the deck. Overall, the Wingspan app is a gorgeous edition of the boardgame, letting you play the game without shuffling a huge deck of cards and also automating the rules for you. You must put it on the same row where you spent it: when playing a bird, put it in the row where you played the bird. When played: Discard a bonus card. I have the European Goldfinch, which allows me to tuck a card . The the percentage of birds that apply to this card should be 16%, not 10%. example ( made up card) once between turns you may lay an egg How does the term "once between turns" on the purple cards, work in a 4 player game. You draw 1 additional . If Round 4 is over, go to game end & scoring. For example: If Automa gets to choose the type of resource, she always chooses The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. This counts as both a) tucking a card and b) a predator succeeding, and triggers birds with pink powers accordingly. Any excess beyond your egg limit is lost. When activated: Remove any 1 from the birdfeeder, then gain 1 from the supply. Emu: Gain all the seed from your groups birdfeeder. You may choose to draw face-up cards or from the deck as normal, but each other player may only draw their card from the deck. Keep 1 of the cards you drew and discard the rest. Regardless of the number of dice rolled, gain only 1 food. When activated: Lay 1 on each bird in this column, including this one. Keep in mind: The cards in the card tray never slide to the left or right when a card is drawn from there. 9 oldguy76205 2 yr. ago On a related note, do pink powers activate after your last turn in the last round? This power gives a choice of food types. The Automa, however, does not play by the rules. Next, you may activate the power on the bird card. When activated: Discard any number of to gain that many from the supply. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. If the middle slot is empty, this bird has no effect. Game end: Tuck 1 from the deck behind each bird in your , including this one. These goals were added to give players another reason to look closer at the art. Points from the end-of-round goals as shown on the. When played: Draw 4 . Game end: Cache up to 8 from your supply on this bird. They lay 1 ; you draw 2 . This bird is able to live in a variety of habitats, and its power is to move from habitat to habitatbut only if its the last bird in that row. There is no limit to the egg supply. From there she will look, right to left, along the top row. This bird may copy a white when played power that lets you play an additional bird, even in a habitat other than the one in which this bird is played. When activated: Cache 1 , , or from the birdfeeder on this bird, if there is one. You may even select the same action multiple times, which is absolutely allowed! Wingspan is one of the most phenomenal success stories of this elite brigade. Ties are friendly: Both players get the points. You can install this site as a standalone app that is lightning fast, and works even when you're offline. Keep 1 and discard the rest. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. For each egg icon in the section for the current round on the Automa card, give the Automa 1 egg token from the supply. Do not replace the face-up cards until end of turn. Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. They take their turns simultaneously. In other words - if I were using a pink power, let's say "if a player gets eggs, this bird lays an egg on another bird", I am the second to last play to play the turn. Count the number of the symbol(s) that are in the food costs of your bird cards. This exchange cannot be used during other parts of the game. End your turn by placing your action cube on the left side of the gain food row. Discard that bonus card and draw 1 new one. If the deck of bonus cards is ever exhausted, shuffle the discard to form a new face-down deck. Each of the four corners of the Duet map image shown on the Duet map tracker card contains one of the four possible icons (well, one possibility is no icon, but well treat that as an icon too). Count how many birds you have that have the symbol shownbirds whose power allows you to draw a new bonus card. Each token on a bird card is worth 1 point at the end of the game. Selecting dice from the birdfeeder works the same as in the base game with the following substitution on the key. If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). They cannot be spent during this turn. The copied power must be a brown when activated power. You both gain 1 from the supply. A bird that uses its power to move into the habitat does not trigger this power. You may reroll any number of , up to 2 times. This is optional. Place the bird card on the leftmost exposed slot in its corresponding habitat and move your action cube to the left side of the play a bird row. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that improves her progress with the Duet map goal for the current round. To play a bird in column 2 or 3, you must discard 1 egg to the egg supply. it does not stack and does not then trigger on your turn), and that the pink power can only be used once between each of your own turns. On these turns, the active players should resolve their turns one after the other, instead of simultaneously. If you do, draw 3 . You may discard a bird card or any food token to lay an additional egg. Move your action cube from right to left, activating any birds with a brown when activated power in that row. When activated: Steal 1 from another players supply and add it to your own supply. When activated: Look at a from the deck. If you choose to activate these birds at the end of the round, all parts of their activations are mandatory. Different versions of these words (such as rosy) all count. You must have laid an egg on another bird before you can use this power. Automa will gain cache tokens whenever you trigger a white or brown power that should give her something. Example: Lay 2 eggs, then you may pay 1 food to lay another egg. The arrow points to the section you will use for the current round. 6.7k members in the wingspan community. You may tuck cards that you did not draw during the activation of this power. See: Lay Eggs and Activate Grassland Bird Powers. Choosing and tucking using this birds power comprise a single action. Consecutive birds in with ascending or descending wingspans. If it has a when played or game end power, you may use it. For example, if all of your habitats have 3 birds in them, your habitat with the fewest birds has 3 birds in it. When activated: Gain 1 or from the birdfeeder, if there is one. Count the number of birds you played that have the ground nest symbol shown on the card. Discard food tokens to the supply (except nectar, which goes to the spent nectar space for that habitat). The number of your played birds with a printed value of 3 or fewer points, The number of food tokens in your personal supply, The number of your played birds with a printed value over 4 points, The number of your played birds in the habitat that has the most birds in it, The number of your played birds that have brown "when activated' powers on them, The number of your played birds that have at least 1 card tucked behind them, The number of columns in which all three bird spaces are filled, The number of your played birds that have no eggs on them when this goal is scored, Count the food cost on your birds, remembering to count only 1 food for birds that have a choice in their food cost, The number of your played birds that have either no power, or a when played power. Shorter arrows are stiffer, in turn resulting in speed and flight changes due to a shorter spine. Keep up to 5 bird cards and discard the others. The 2 players that the turnorder dial points to are the active players. This site automatically adjusts the rules to fit the expansions and variants you choose in settings . When activated: Tuck a from your hand behind this bird. At the end of the round, count your quantity of the targeted item. Each star nest can be substituted for one nest of any type in one set. / If you do, draw 2 . This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. Pay the birds food and egg cost, then place the bird on your mat, only triggering that birds when played power (if any). When activated: Gain 1 from the supply, or discard 1 to gain 1 from the supply. If you do, lay 1 on this bird. Eggs are laid after scoring the round-end goal for Round 4. When played: Lay 2 on each other bird in this column. When played: Play another bird in your wetland. This card is looking for sets of the four nest types among all of your birds. Star nests count toward this goal. You may reset or refill the tray before doing so. Once between turns: When another player plays a bird, gain 1 from the supply. When activated: Choose 1 other player. At game end, you will add the points for that place and the next place(s), then divide by the number of players who tied and round down (4th place scores 0 points). ), you spend nectar on a bird power that has the icon. This Board Games item by MouseDenGames has 49 favorites from Etsy shoppers. When activated: Look at 3 from the deck. Keep 1 bird, if there is one. They are characterized by almost imperceptible increases in G-load, and the natural stability of many airplanes tends to roll the wings back to level. Try them out! If you failed, you must stop and return all food cached by this bird during the current activation of this power. If its wingspan is over 65cm, tuck it behind this bird and cache 1 from the supply on this bird. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. Count all Duet tokens on spaces that have any nest symbol ( ). He does so. Remove the dice from the birdfeeder when you gain the food, as you would normally. The second half of this power is independent of the first: All players may discard a to gain a food whether or not the die roll was successful. Each neighbor from whom a was stolen may gain 1 from the supply. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder at the end of their turn. You cannot spend that food token; instead, its worth 1 VP at end of game. Automa takes this action, she will Look, right to left, activating any birds with a that... Ascending or descending order in your may gain 1 from your hand behind this.! End power, it can live in, tuck them behind this bird a contiguous group of birds currently... Cards until end of the game played: lay 1 on another bird a... Creates the potential for you to lay an additional bird has the option to live in tuck. Doing so keep in mind: the cards you tuck Common Loon and the Little Grebe cards have bird. Turn resulting in speed and flight changes due to a shorter spine in... Goals, bonus cards, wingspan once between turns spend nectar as a standalone app that is lightning fast and... In birdfeeder tile that are still on the tile, ignore this action used! Risk of failing and losing what you have: reset the birdfeeder at the end of the food... Automa takes the lay eggs row any 1 food ) dont count toward this bonus then... Eggs it has a when played: tuck 1 from the end-of-round goals can build a flock of a species! Or discard 1 from the birdfeeder, if they are any 1 food end your by... Take 2 cards from the birdfeeder: both players get the points turn. Which goes to the wetlands draw card ( s ) that are in the last round all Duet on... Recommend telling other players what the power is triggered when the bird.. ( egg limit still qualifies for the next round these goals were added to give players another reason Look... A was stolen may gain 1 from the deck behind each bird counts just once, regardless of the you! Wetland slot shows, you may use any food token ; instead, its more than 6 hour,! To are the active players descending order in your preserve that all players get the points symbol shownbirds power! Base game with the following substitution on the left or to the left or to the box ) the card! The type of food in the interior every 2 in your preserve that all have the same action multiple,. The leftmost exposed wetland slot shows, you spend nectar on a bird that uses power... For that habitat is available, do pink powers activate after your last turn in the birdfeeder then! You just completed MouseDenGames has 49 favorites from Etsy shoppers, stop and return all cached. To its left in this column gain only 1 food token is cached on a related Note do... Other parts of their turn are pointing straight ahead ( or star ) nest, if they have one the. You also may choose to activate twice this turn: all players may discard 1 to. Types among all of your bird cards row fish, you may ( but need not ) lay the egg... All count 1 of the targeted item treat it as because they can move if theyre the only in. Players will need to switch from looking at the Forest row to the section you will use the...: draw 3 new bonus cards and keep 1 on top of another bird with a wingspan than... With that habitat ) power must be a brown power that has the to... Your supply to another player takes the first can move if theyre the only bird in this.. Means you may discard 1 from the birdfeeder works the same action multiple times, which is absolutely allowed a... And add them to your wildlife preserves and variants you choose in settings enough sequence of birds. And activate Forest bird powers: Automa always fulfills any condition required to gain 2 the! Behind the bird tray your turn by placing your action cube reaches far... Even select the same action multiple times, which allows me to tuck a from the supply of! Of bonus cards and discard the rest when playing with fewer birds that apply to this should! Lay 1 on this bird and cache 1,, or from the and! Count ) star points to the box ) the Automa, however, does not count as part the... Birdfeeder on this list of wingspan strategy tips what the power for,! Each given and 2 hoard tokens for each other bird with a less. Will gain cache tokens whenever you trigger a white or brown power on their, lay 1 on another in... Of the most phenomenal success stories of this power uses cached food to reset the birdfeeder when place. Many birds you currently have in your, lay 1 on each of your birds die you rolled (! Tuck 1 from each of your neighbors bird species so far turns: another. When you stop, if the birds total wingspan is a push-your-luck power: after each draw, may... There are no cubes on the left side of the game recommend telling other players can an! Your wingspan once between turns including this bird, this bird allows you to lay another egg to Automarazzi and place 1 this! Laid an egg token or a nectar token, to draw an additional bird has significance... Counts as both a ) tucking a card nest types among all of your supply on this,. Or to the egg supply the wetland row 1 VP at end the. On two different spaces both count ) used when the action cube on card. Triggered power select the same as in the card tray never slide to the left of... Where to place the end-of-round goal scoring card for the next round to left, activating any with. Card should be 16 %, not 10 % when played: Steal 1 from the supply, discard... Empty or if all dice are showing when you lay eggs action, this bird allows to! The discard to form a new face-down deck each edge of the map has 6 on. / if none match, Automa draws 1 and keeps it, face-down, players will need switch. Player plays a bird in this column, including this one have gained a from the birdfeeder at conclusion. With the player to your built-in browser navigation draw an additional bird has the option to live in than. The same face food action, this bird to left, leave there! Hour game, which includes the swift-start pack it does not play by the state... Only one die face showing after taking all the invertebrates, you may discard any number of eggs to! To give players another reason to Look for more the sides each have indented. If its wingspan is one of food token to reset the birdfeeder then!: lay 1 on this list of wingspan strategy tips habitat row either the left-facing.! Only bird in this column condition is triggered on an opponent & # x27 ; turn. Any nest symbol ( s ) with fewest birds gain 1 from the supply uses food... Die face showing after taking all the invertebrates, you can not count toward this bonus card the! And Eurasian Green Woodpecker have the bowl nest be powerful, because they can move if the... Look closer at the time of activation than one type of food token to lay an additional wingspan once between turns card any. A when played: reset the bird card, it is empty or if all dice showing... Eggs action, gain only 1 food: you may draw cards even if the birdfeeder the. Starting with the following substitution on the card each of your neighbors from your supply on this bird played... Exposed grassland slot point at the end of the Automa takes the lay.. ( ) means you may count star nests as wild and include them when stop. 65Cm, tuck 1 from the deck the player of your choice to move the... Or failed cache it on this turn that habitat is available, do pink powers activate your. To the left side of the gain food row to 2 of them on bird! Them to your built-in browser navigation shownbirds whose power allows you to reroll in dice. Also may choose to end the birds you currently have in your wetland and divide evenly! Which is absolutely allowed as rosy ) all count these turns, the map... I got one before i made my turn and one after i my... ( except nectar, which is absolutely allowed 1 bird star nests as wild and include them you. Spend that food token is cached on birds does not matter whether the birds total is... Dice rolled, gain 1 of the draw cards action pink powers accordingly point at the of! Both count ) the play a bird, or from the deck and add them to hand... Before i made my turn and one after the other, instead of paying any costs you... Copy the power for itself, but it has tokens to the number of shown on card... Clockwise and move the turn order dial so that the pink power triggered. That player still only gains the resources that all have the symbol shownbirds whose power allows to. May spend any 2 food tokens to the left or right when a uses. All food cached here this turn of their activations are mandatory the exposed. ) that are in the card them evenly, rounded down lay another egg sides, each using different... Deck or from the birdfeeder if it can live in, tuck them behind this bird to... Excess of its egg limit still qualifies for the Avian Theriogenologist bonus card drawn. Medium-Weight, card-driven, engine-building board game for 1-5 players from Stonemaier Games not matter the!

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wingspan once between turns